Richie Blitz

Hi! Welcome to my portfolio website. I'm a 3D animator working in the video game industry. If you have any questions and/or comments feel free to reach out.


animation

    Reel Breakdown

    Keyframe, motion capture acting, and cleanup. 1. Opening vignette, all keyframe 2. Mocap acting performance 3. Mocap acting "Walker" walk cycles 4. Walker NPC attacks, Walker is keyframe and human is mocap 5. human standing idle Tag 6. Hit reacts 7. cower idle 8. pleading idle 9. Mocap acting performance

    Reel Breakdown

    Keyframe animation, Responsible for all 1. Gameplay "PWN" Beatdown 2. Gameplay "PWN" Drunk 3. Gameplay "PWN" Crazy 4. Gameplay "PWN" Smoke 5. Youtube Tag 6. Gameplay montage cinematic


Projects

    Snow
    Forest
    Mountains
    Snow
    GOW4
    Mountains

Resume

AI Animator

RAVEN SOFTWARE

Utilize my expertise in animation to bring characters, objects and environments to life for the Call of Duty franchise. I work closely with the art and design teams to understand their vision and translate it into appealing animations. Working with proprietary software to implement animation into the game engine.

July 2022 - Present

Animator

SKYDANCE INTERACTIVE

Responsible for animation related tasks, including animation and rigging. Utilized my expertise in animation to bring characters, objects and environments to life. I worked closely with the art and design teams to understand their vision and translate it into appealing animations. Also responsible for animation implementation into Unreal Engine. I ensured seamless transitions and troubleshot any technical issues that arose. Projects include The Walking Dead: Saints and Sinners and Archangel: Hellfire.

March 2015 - July 2022

ANIMATOR

THE WORKSHOP

Responsible for animating and rigging characters, objects and environments in 3ds Max and Maya. Also responsible for animation implementation into Unreal Engine. Projects include PWND and Gears of War 4.

July 2014 - March 2015 Skydance Media acquisition

CINEMATIC APPRENTICE

TELLTALE GAMES

As a cinematic apprentice at Telltale Games, I was immersed in the world of interactive storytelling. I gained hands-on experience with proprietary software, and worked to incorporate characters and cameras to create cinematic sequences. After learning the software and the companies best practices and style, I collaborated with full time employees on the current game project, The Wolf Among Us.

October 2013 - December 2013

3D ARTIST

GREENHAUS GFX

As a 3D generalist I leveraged my expertise in 3D modeling, texturing, lighting, and animation to create VFX for theatrical movie trailers such as Jurrasic Park 3D and Oz the Great and Powerful. Additionally I helped shape the trailers visual aesthetic by creating 2D concepts using Maya, Photoshop, and Illustrator.

June 2012 - August 2013

Education

RINGING COLLEGE OF ART AND DESIGN

Bachelor of Fine Arts
Computer Animation

Sarasota, FL

August 2007 - May 2012

Santa Monica College

Santa Monica, CA

Santa Monica, CA

August 2010 - December 2010

Contact

For questions, comments, and job opportunities

Email rblitz7@gmail.com

Linkedin Richie Blitz


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